![]() Right now I’m doing Mort Mort’s Blender series and I love it! Over a year ago, I did the very very long doughnut tutorial that everyone is familiar with and this year when I decided to get back into game dev, I started the 2.8 version of the tutorial but I just couldn’t finish. Because I still felt that I needed a longer break from the game I started 3D modeling again. I haven’t started working on the bunny game just yet, I was still a little emotionally scarred from my troubles lol I planned to start learning 3D modeling again this month (August) but that was when I thought I would be done with my game. Because of this I was feeling pretty down. Work was getting CRAZY! I’ve been so busy and by the time I got off I was just too tired to even think. I had to take a break from game dev stuff for a week-ish. I was finally able to log the midi events to the console!įast forwarding a little bit, right now I’m stuck because I can’t figure out how to map the game objects in the scene relative to each other, if that makes sense. Once I realized that if I just imported the classes in my file correctly I could use autocomplete in VS Code to see what properties were available to me I started to make some shit happen! Also I started looking through the package to find examples in the demo and tests. For those first few days I was LITERALLY just trying to log to the console when a midi event occurred.įunny enough, I started having a breakthrough in my understanding because I paired with another developer at work and he gave me a quick rundown on typescript. I didn’t know what properties and methods were available to me and how to really do anything. The tool comes with a lot of documentation, but once again, because I don’t know C# very well, I was just confused AF. Not because of the quality of the tool but because I’m still very uncomfortable with C#. Can’t lie, the first few days trying to use this tool were frustrating. ![]() I wanted something that was free and landed on Midi Took Kit - the free version. After googling for a while I found a few different tools that I could use. I wanted to generate note game objects in the scene based on the midi track being used. I only planned to have 3 songs with this game but what if I wanted to expand it? What about when I want to make a full length rhythm game in the future? I mean, I don’t have any plans as of yet to do that but bottom line, I figured that there had to be a better way to implement this. Although I could totally do this, I just think its tedious and time consuming. I was following a great tutorial series on youtube on how to make a rhythm game in Unity, but a few videos in I realized that I would have to manually map the note game objects in the scene. Implementing the rhythm game functionality has proven to be a lot more difficult than I originally expected. TBH ya girl really doesn’t know when she’ll be done. Unfortunately I couldn’t meet my one month development + release goal for the Bunny Teeth game. ![]() ![]() I low key forgot about this blog.īut I promise I’ve been putting in that work!!!!! □ ![]()
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