![]() ![]() Each character has hilariously proportioned bodies. You will also encounter a number of monsters and other creatures of folklore, such as a glum Grim Reaper or a Mountain with the soul of a golden retriever. Four NPCs: A lazy village musician, a coffee brewer, an old baker, and a grunting blacksmith. Also, all sound effects come from the mouth of a human, which makes animal sounds and splashes much more funny.Ĭharacters: You have three brothers: Hasty Beard, Steady Beard, and Brave Beard. Soundtrack: Imagine Sigor Rós remaking a soundtrack for a Zelda game. Think classic Mario where you’re running in one direction, but even more simple and with significantly less mobs. The mystery and simplicity of the story doesn’t necessarily drive you forward, but the puzzles and necessity of getting all twelve books does.Ĭontrols: Perhaps the most unique and simple controls I’ve ever seen. The writing and dialogue is beautiful and gives the feeling that you’re being told an ancient story. The NPCs are simple and not especially game altering to give you more room to decide what comes next. Story: Definitely a “Create Your Own Adventure”-esque model. Also the cursor is a captain’s wheel, and that’s pretty hilarious. The game offers a creative viewpoint of the scenes, as it will transition through a full-screen view to a view that appears to be through a telescope. Very simple settings and characters conveyed through beautiful pastel colors. So to save room for their answers, I will give a concise review of this wonderful game: Review Not only are the developers of BMAS creative and brilliant, they are also very personable, as they allowed me to contact them directly and ask them a few questions about the game. At the end of the game, the player should have twelve books each telling a different story. The Beards return to their tiny village of four people to share their findings with a coffee brewer. Each story ends with “ Her,” which I will leave as a surprise. Based on which of those paths you choose will determine what sort of mayhem or monster of actual folklore will greet the brothers. From the Whale, you are given three methods of exiting. The brothers embark on a ship in each of the stories and are led to a whale who promptly swallows them and their ship. ![]() You are given the opportunity to choose the path of the game as you shape the story of the three brothers Beard. The story is set in the early 20 th century in Scandinavia and puts the player in a mariner’s world of simplicity and folklore. How many hours have you spent wishing to be burly? Or to be sailing around in a charming, 2-D adventure on Scandinavian waters? Or even to find a cryptic map that leads to a series of 4-step adventures? Maybe not as many hours as you should, but that can all change now with the newly released game: Burly Men At Sea.ĭeveloped by husband and wife duo Brain&Brain, Burly Men At Sea is a “folktale about a trio of large, bearded fishermen who step away from the ordinary to seek adventure,” as the developers put it. ![]()
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